Itll create the UMA files under Data/UMATextures. When first starting a game with a lot of NPCs and UMA zombies, youll use a lot more memory on that first start up. I cant imagine that the game is using more than 16G of RAM. You still feel like youre playing 7 Days to Die. sphereii said: Looks like a unity bug that was fixed in 5.4, but 7 days to die is currently on 5.3. Headshots Removed added on with the 21 day horde version.Ĭreate a new text file MyMod. The positive: There isnt any The negative: Too much to fit all in here WAIT Thats not right Seriously, this is my favorite mod. It's not game breaking, just confusing to manage for ppl who don't play mods too often. I haven't played vanilla in a while, but I think it's either the same, or will be if TFP adds any major amounts of craftable items.įrom seeing the same types of posts throughout this thread about the same thing, "Game-Breaking Lag".I hope the explanation helps. The more recipes showing, the more laggy it gets.in all inventories incl. Ive created a separate copy of 7 Days but. Ive helped her with mods before but this one is kind of throwing me for a loop. ![]() Help with Ravenhearst Modding Hi all, Im trying to help my wife get the Ravenhearst mods going. ![]() I think it's how the game processes recipes, especially with modded. 7 Days to Die is a survival horror video game set in an open world developed by The Fun Pimps Members Online billtodd77. Can anyone explain how I get rid of the game breaking inventory lag with this mod, Tried playing it a few times & its totally unplayable as ill go into my inventory only to lag out & be killed by something ? I cant drag & drop items as they just drop to there original position & wont drag to were I need it to go like selecting my bedroll to place on my toolbelt, same with every item.Īs it's been said already (although probably lost with all the pages in this thread by now) to fix the inventory lag you need to click your favorites star to clear the recipes and there will be no lag.
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